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Infrastructure in Video Games
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Infrastructure in Video Games

538 kr

538 kr

Tidligere laveste pris:

541 kr

På lager

To., 5 juni - to., 12 juni


Sikker betaling

14 dagers åpent kjøp


Selges og leveres av

Adlibris

Produktbeskrivelse

This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, Wolfenstein, Fallout, This War of Mine, Exocolonist, Cyberpunk, and Frostpunk.

Video games offer a particularly rich field for thinking about the relationship between narrative and infrastructure. The infrastructures that exist in the fictional worlds of these games define the experience of play in a very direct way: how players are instantiated in the game, how they move around the play space, the resources that are available, and so on. And those infrastructures in turn very directly definite the nature of the fictional world. In contrast to literary fiction, were infrastructures might remain on the periphery of some stories, by virtue of the centrality of player interaction video games are inherently infrastructural.

 

Artikkel nr.

8ab960f8-855c-54dd-abcf-9e7b8a28222f

Egenskaper

Modell/Type

Papirbok

Språkversjon

Engelsk

Bokomslagstype

Innbundet (hardcover)

Antall sider

102 sider

Skrevet av

Daniel Punday

Illustratør

2 b/w illustrations, 10 illustrations in colour

Utgiver

Palgrave Macmillan Cham

Utgivelsesdato (DD/MM/ÅÅÅÅ)

19/11/2024

Utgavetype

Brannalarm

International Standard Book Number (ISBN)

9783031720918

Infrastructure in Video Games

538 kr

538 kr

Tidligere laveste pris:

541 kr

På lager

To., 5 juni - to., 12 juni


Sikker betaling

14 dagers åpent kjøp


Selges og leveres av

Adlibris