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Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific

687 kr

687 kr

På lager

To., 30 jan. - ti., 4 feb.


Sikker betaling

14 dagers åpent kjøp


Selges og leveres av

Adlibris


Produktbeskrivelse

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

Artikkel nr.

8df08922-55dd-441a-a715-a3e827447d9d

Gaming Cultures and Place in Asia-Pacific

687 kr

687 kr

På lager

To., 30 jan. - ti., 4 feb.


Sikker betaling

14 dagers åpent kjøp


Selges og leveres av

Adlibris