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Aesthetic Theory and the Video Game

Aesthetic Theory and the Video Game

325 kr

325 kr

På lager

Ti., 22 april - ma., 28 april


Sikker betaling

14 dagers åpent kjøp


Selges og leveres av

Adlibris


Produktbeskrivelse

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

Artikkel nr.

94aa0f49-7b4f-43d3-84d9-dec088308d2b

Egenskaper

Bokomslagstype

Heftet

Antall sider

256 sider

Skrevet av

Graeme Kirkpatrick

Utgiver

Manchester University Press

Utgivelsesdato (DD/MM/ÅÅÅÅ)

08/2011

Utgivelse år

2011

International Standard Book Number (ISBN)

9780719077180

Aesthetic Theory and the Video Game

325 kr

325 kr

På lager

Ti., 22 april - ma., 28 april


Sikker betaling

14 dagers åpent kjøp


Selges og leveres av

Adlibris