
215 kr
215 kr
Få igjen
Fr., 2 mai - to., 8 mai
Sikker betaling
14 dagers åpent kjøp
Selges og leveres av
Retrospelbutiken.se
Produktbeskrivelse
Brukt Xbox game
Complete with box and instructions
From the Manufacturer
Aapplaud Ubisoft for trying something new by making the Xbox and PS2 versions of Ghost Recon 2 entirely different games. However, like most titles in the Tom Clancy shooter library, they simply dont feel that different. Basically, if the Xbox version Ghost Recon 2 had a minor stroke and lost some of its motor skills, but could still function, youd get this game.
The typical Clancy squad-based shooter setup remains in place, but everything suffers from a lack of polish. Each level is as linear as could possibly be you pretty much follow a set path to your objective in every level, with few (if any) alternate routes. Your squad has been reduced in size to three AI teammates, which is just as well, since theyre about as useful as a one-legged man in an ass-kicking contest. Theyre so vestigial that I didnt even notice they were gone when playing the occasional lone wolf missions.
The linear missions and worthless squad AI were my biggest issues with this game, but those are just two instances of Ghost Recon 2s overall lack of polish. Character models are nice, but the environments are fairly barren and drab. Online options are scant, and the lack of co-op mode is completely weak. Hit detection feels slightly off, and the story is paper-thin. It lacks the original Ghost Recons strategic focus, opting for a more straight-up action feel. Yet, since it has the traditional Tom Clancy squad-based control scheme, it plays too slowly and feels too clunky to succeed as a run and gun shooter. Occupying a gray area between traditional and tactical shooters, Ghost Recon 2 attempts to bridge the gap between the two that results in a title which fails on both fronts.
Concept:
Simplify the original Ghost Recon and add a healthy dose of boring
Graphics:
Character models are good, but theres nothing here you havent seen before
Sound:
suggest cranking a John Williams score while playing this to add some excitement and drama
Playability:
The controls are simpler and easier than the original, but all of the missions are FUBAR
Entertainment:
War! Uhh! What is it good for? Absolutelynothing!
Replay:
Moderately Low
Rated: 6.5 out of 10
Editor: Jeremy Zoss
Issue: February 2005
2nd Opinion:
Ghost Recon 2 on the PS2 is one of the better-looking games to appear on the console. Unfortunately, all of the development focus was apparently on the graphics, because the action itself falls apart on several levels. Particularly stupid is the lack of checkpoints fail a mission, and youll have to start it over. Add myriad control frustrations, bad collision, and some of the cheating-est AI Ive ever seen, and GR 2 simply doesnt deliver. As for online, Ill tell you one thing: SOCOM it aint.
Rated: 6 out of 10
Editor: Adam Biessener
Complete with box and instructions
From the Manufacturer
Aapplaud Ubisoft for trying something new by making the Xbox and PS2 versions of Ghost Recon 2 entirely different games. However, like most titles in the Tom Clancy shooter library, they simply dont feel that different. Basically, if the Xbox version Ghost Recon 2 had a minor stroke and lost some of its motor skills, but could still function, youd get this game.
The typical Clancy squad-based shooter setup remains in place, but everything suffers from a lack of polish. Each level is as linear as could possibly be you pretty much follow a set path to your objective in every level, with few (if any) alternate routes. Your squad has been reduced in size to three AI teammates, which is just as well, since theyre about as useful as a one-legged man in an ass-kicking contest. Theyre so vestigial that I didnt even notice they were gone when playing the occasional lone wolf missions.
The linear missions and worthless squad AI were my biggest issues with this game, but those are just two instances of Ghost Recon 2s overall lack of polish. Character models are nice, but the environments are fairly barren and drab. Online options are scant, and the lack of co-op mode is completely weak. Hit detection feels slightly off, and the story is paper-thin. It lacks the original Ghost Recons strategic focus, opting for a more straight-up action feel. Yet, since it has the traditional Tom Clancy squad-based control scheme, it plays too slowly and feels too clunky to succeed as a run and gun shooter. Occupying a gray area between traditional and tactical shooters, Ghost Recon 2 attempts to bridge the gap between the two that results in a title which fails on both fronts.
Concept:
Simplify the original Ghost Recon and add a healthy dose of boring
Graphics:
Character models are good, but theres nothing here you havent seen before
Sound:
suggest cranking a John Williams score while playing this to add some excitement and drama
Playability:
The controls are simpler and easier than the original, but all of the missions are FUBAR
Entertainment:
War! Uhh! What is it good for? Absolutelynothing!
Replay:
Moderately Low
Rated: 6.5 out of 10
Editor: Jeremy Zoss
Issue: February 2005
2nd Opinion:
Ghost Recon 2 on the PS2 is one of the better-looking games to appear on the console. Unfortunately, all of the development focus was apparently on the graphics, because the action itself falls apart on several levels. Particularly stupid is the lack of checkpoints fail a mission, and youll have to start it over. Add myriad control frustrations, bad collision, and some of the cheating-est AI Ive ever seen, and GR 2 simply doesnt deliver. As for online, Ill tell you one thing: SOCOM it aint.
Rated: 6 out of 10
Editor: Adam Biessener
Tilstand
B: God stand
Artikkel nr.
b8ff36f5-71da-5577-bc5f-62a8cee43bcb
Identifikasjon | |
---|---|
EAN | 3307210174604 |
215 kr
215 kr
Få igjen
Fr., 2 mai - to., 8 mai
Sikker betaling
14 dagers åpent kjøp
Selges og leveres av
Retrospelbutiken.se
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