Fri frakt over 399 kr
Fri frakt over 399 kr
Kundeservice
Gamification in Higher Education
-2 %

Gamification in Higher Education

524 kr

524 kr

Tidligere laveste pris:

534 kr

På lager

To., 20 mars - on., 26 mars


Sikker betaling

14 dagers åpent kjøp


Selges og leveres av

Adlibris


Produktbeskrivelse

Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.

This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software set this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses.

This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. Its conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification.

Artikkel nr.

a50160ba-f35c-5a08-960d-021992511fa6

Gamification in Higher Education

524 kr

524 kr

Tidligere laveste pris:

534 kr

På lager

To., 20 mars - on., 26 mars


Sikker betaling

14 dagers åpent kjøp


Selges og leveres av

Adlibris